Blog about personal development, future visions, meaning of life, business

Finding a paradise country part 2

- November 19th, 2006
As you probably know, there’s no country that’s a paradise, but with the help of this excel file (or this text file if you don’t have Excel) containing country reviews you might find a country that’s better for you.

Here’s the part 1 which contains the introduction.

In addition, Belize was now reviewed extensively enough to find a ’small big thing’, 1mbps/512k (best) ADSL costs $500 USD per month there because the company has a monopoly position and is free to abuse it. Satellite broadband connections/modems are too bad for anything but web browsing IMO.

Ideal world for future intelligence part 1

- October 6th, 2006
The following world’s concept would be possible only for way different and more intelligent beings and it is intented to be on a planet other than earth where they are in control. However that doesn’t mean that you version 2.0 can’t someday be in such a world. (For example as a robot with human mind uploaded or as a genetically super human who is programmable (preferably self-programmable).) This also assumes that there’s a wireless communication technique between all such beings in the world.

Legislature:
Misc:
While this is all fiction at this point, who knows if such a world already exists or will. It is also one of my currently planned future specific goals to try to help in creating such a world after smarter beings.

I hope you found this interesting. There’s much more to come about this subject.

Finding a paradise country part 1

- September 21st, 2006
I’ve decided early this year that I’m going to move to another country from Finland as soon as possible. Not that I’m really in a hurry, or that I hate this country so much, but this simply is not even close to the best country possible overall.

I’m going to present to you a list of countries which I’ve researched and figured out everything that’s important to me.

I spent an average of three hours researching each country (if you don’t count the following four countries), mostly on the internet. Panama, Costa Rica, Finland and U.S were researched much more though, and some I just stopped researching after encountering an unbearable fact.

Some of my main requirements are: Low taxes, I need to be able become a citizen of that country and I need to be able to speak the language some day.

In part two, you are going to see the excel data sheet which contains my country ratings. There’s overall points, cost of living comparison, points for how low the significant taxes are, language points (for people who speak english well), environment points, safety points etc. I need to clean up the excel file before it can be released to the public.

Overall, Panama is at the top of my list while Costa Rica comes in second. The U.S is according to my research the second best country for rich people who like to become richer, and the third for others.

I’m probably going to Panama in 2007, so I’ll truely see what the country is like.

You can find the part 2 here.

From a gamer to a game developer

- 2006
Do note that game development, while I still enjoy it very much, is no longer my main interest. But because I’ve been and still am among other things a game developer until I have enough money for a bigger business, I thought to write about it for those who are interested.

Ever since I was like 6 - 8 I’ve been playing all kinds of games. Someday as a teen I decided to make a game design document just for fun. Then I got excited about it and went ahead and tried to contact via e-mail some big name game development companies if they’d like to have the design document which of course was responded to with “No”. That didn’t stop me as I just liked to design games whether they got implemented or not. Later on I started designing a simpler game than a MMORPG, yet it was very ambitious for someone who didn’t know how to program. That game was Battles of Norghan. I don’t remember if I had the intention to make it happen when I started designing it but at some point I started trying to get a team for it although I didn’t expect to find one and I thought I’d develop the game myself if I have to. Failing to find active programmers but succeeding to find a few volunteers (of which all but Scott Buckles became too inactive), I started self-educating myself programming and I chose C++ as my first programming language which I haven’t regretted. I made a few small games and other applications myself before I started programming Battles of Norghan. Soon it was confirmed that the game is going to be of commercial quality and so instead of using volunteers, I started hiring freelancers to do tasks which I’m not a master of, like art and sounds and I started focusing on the business side more. One of the mistakes I made early on the development is that I decided to roll my own game engine instead of using an existing, well tested and more robust one. While it didn’t take me way too long and turned out to be a good learning experience, the fact that it is a simple DirectX 9.0c wrapper one is now deeply rooted to Battles of Norghan and to change it to use a cross-platform and lower DirectX version game engine will require much work.

Later on with several years of extremely active programming experience, I became confident that I could greatly improve what is by many successful independent game developers considered to be the best publicly available 2D Windows game engine out there. The main problems of the original game engine are however that it isn’t cross-platform (for example Mac sales often amount to 50% of independent downloadable games’ direct sales) and it is much more difficult to use than SDL or almost pure DirectX wrappers which makes developing with it harder and take more time. The best side of it is that programs developed with it work in virtually every machine, even “ancient” ones. I was going to license it to other game developers so I could make it practically perfect instead of just doing whatever Mitorah Games will need in a timely manner. To read more about the greatly improved cross-platform version of that engine, the Mitorah Games Engine, go to http://www.mitorahgames.com/Mitorah-Games-Engine.html.

Defining your purpose in life

- 2006
My purpose in life:

General purpose:
Current specific purpose:
Your purpose in life:

Here’s a few of the other best things one could do with their lives for the universe (in my opinion):
Also keep in mind that other occupations such as a policeman, fireman, farmer, factory worker etc. are much more important than being a typical office worker.
Finally, you may want to listen to Steve Pavlina’s podcast about defining your purpose.

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